Our team members hail from studios such as Disney, Warner Bros., EA Mobile, Square Enix, Activision, and Blizzard — maybe you’ve worked with us before! We’ve gotten the chance to work with some of the biggest entertainment, gaming, and consumer products companies in the world to make their game and app dreams a reality.
Meet some of our amazing crew!
Philippe has held executive and business development roles for Activision, Universal, Warner Bros Interactive Entertainment, before founding a number of independent companies including BluBox, GTL Media, and QED Partners. As the owner and principle driver of Relativity, he built a successful publisher and developer of mobile content encompassing several highly rated games for major brands like Barbie, American Girl, 300, and Crayola.
Before coming to Relativity, Krissie was the owner of Hydrogen Whiskey, an animation and game development studio. She has lead teams in the development of titles for Star Wars, The Walking Dead, Game of Thrones, Wreck-it-Ralph, WWE, UFC, Terminator, Ice Age, Nasar, Iron Man, Ghost Busters and more. Prior to these positions she worked nine years in patent and trademark law. Krissie has significant experience building and leading successful teams and organizations and an in-depth knowledge of game development and game industry relationships.
Tomás López-Fragoso Rumeu
Studio Head, Canary Islands
Tomás López-Fragoso Rumeu is the studio head of the Canary Island team. He is a Technical Industrial Engineer and Electronic Engineer by the University of La Laguna, besides having a Masters Degree in Renewable Energy by a center of excellence such as the CSIC and an Executive Masters Degree in Innovation by the EOI. With five plus years of experience, he has been a programmer for almost his entire career, working for GameScribes, the University of La Laguna and Citrus, a web and app development company he founded in 2013 and ran until joining Relativity.
Adrian Rivero Pérez
Adrián comes from an engineering background mixed with game design experience. He has been involved in the game industry for five years, creating ACADEVI, a video game developer association in the Canary Islands with the objective of helping others make this industry stronger. Thanks to ACADEVI, he connected with Lead Programmers, Luis Antón and Aitor Lozano, who instantly recommended him to work for Relativity’s Boombox studio.
Luis Antón is a Computer Engineer with a Ph.D. in Computer Vision. He has 10+ years of programming experience and has worked on designing research & investigation oriented projects, serious games, diagnosis and treatment, promotional games and his own casual mobile games for iOS and Android. He teaches Game Design at University of Las Palmas de Gran Canaria and gives game-related talks.
Aythami Santana is an illustrator, graphic designer and 3D modeler and enthusiast of the world of video games. From a young age, he enjoyed drawing and creating new things and dreaming with work in the industry. He combines his work in the industry acting as the a video game expert at ULPGC of Las Palmas de Gran Canaria.
Emily Kelley Kunin
Emily Kelley Kunin is a writer and designer. She was the Lead Narrative Designer and Writer for American Girl World and the Junior Designer and Writer for Crayola Fashion Superstar. Before joining the gaming industry, Emily worked in editorial for nearly 10 years. Her writing has been featured in Bustle.com, Disney Interactive Babble.com, ULife, Roudnup News, and more.